Holly Black
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Charlie Hall has never found a lock she couldn't pick, a book she couldn't steal, or a bad decision she wouldn't make. She's spent half her life working for gloamists, magicians who manipulate shadows to peer into locked rooms, strangle people in their beds, or worse. Gloamists guard their secrets greedily, creating an underground economy of grimoires. And to rob their fellow magicians, they need Charlie. Now, she's trying to distance herself from...
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Things have been better for Callum Hunt since the evil Constantine Madden was "officially" destroyed, even his relations with his father have improved, so he is happy to get back to the Magisterium for his Bronze Year to continue his magical studies--butwhen one of the students is murdered, Call and his friends, Tamara and Aaron, must track down the killer, without revealing the fact that Call is Madden reborn.
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In the town of Fairfold, where humans and faeries exist side by side, a boy with horns on his head and ears as pointed as knives awakes after generations of sleep in a glass coffin in the woods, causing Hazel to be swept up in new love, shift her loyalties, feel the fresh sting of betrayal, and to make a secret sacrifice to the faerie king.
7) White cat
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When Cassel Sharpe discovers that his older brothers have used him to carry out their criminal schemes and then stolen his memories, he figures out a way to turn their evil machinations against them.
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Callum Hunt's life has been difficult ever since he was admitted to the Magisterium, since his father suspects him of being evil, and his closest companion is a Chaos-ridden wolf--but when he discovers that his father may be trying to destroy both him and Havoc, he escapes back to the magical world and he and his friends Aaron and Tamara, become involved in the search for the stolen Alkahest, a copper gauntlet with dangerous powers.
9) Doll bones
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Twelve-year-old Zach is too old to play with toys. Or at least, that's what his father thinks. But even though he stops hanging out with Poppy and Alice, stops playing with his action figures, it's no good. There's one toy that still wants to play with him. A doll that's made from the bones of a dead girl. The only way to end the game is to lay the doll to rest for ever. It's time for a journey to Spring Grove cemetery. It's time to grow up.
10) Black heart
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Cassel Sharpe, a powerful transformation worker, is torn between his decision to work for the federal government and his love for Lila, who has joined her father's criminal organization.
11) Red glove
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When federal agents learn that seventeen-year-old Cassel Sharpe, a powerful transformation worker, may be of use to them, they offer him a deal to join them rather than the mobsters for whom his brothers work.
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Charlie Hall has never found a lock she couldn't pick, a book she couldn't steal, or a bad decision she wouldn't make. She's spent half her life working for gloamists, magicians who manipulate shadows to peer into locked rooms, strangle people in their beds, or worse. Gloamists guard their secrets greedily, creating an underground economy of grimoires. And to rob their fellow magicians, they need Charlie. Now, she's trying to distance herself from...
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Through a carefully curated selection of quotations, images and interviews, Artists on Art reveals what matters most to the masters. You'll discover how the giants of the different artistic genres developed their distinctive visual styles, the core ideas that underpin their practice and, most importantly, what art means to you.
15) The seeing stone
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Thanks to the mysterious field guide left behind by their long-lost great-great-uncle Arthur Spiderwick, life for the Grace kids-Jared, Simon, and Mallory-is beyond weird. When Simon goes missing, Jared is convinced creatures from the faerie world have something to do with it. Mallory is not convinced. That is, until she and Jared have to contend with a band of menacing, marauding goblins. Simon is clearly in danger, and it's up to Mallory and Simon...
16) Lucinda's secret
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As if being attacked by goblins and a bridge troll weren't enough, Jared is now being targeted by Thimbletack. Simon is keeping an injured and very hungry griffin hidden in the carriage house. And Mallory is convinced the only way to get things back to normal is to get rid of the Guide. But that doesn't seem to be an option. With more creatures from Arthur Spiderwick's Field Guide to the Fantastical World Around You popping up, the Guide seems to...
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First a pack vile, smelly goblins snatch Simon. Then a band of elves try to entrap Jared. Why is the entire faerie world so eager to get their hands on Arthur Spiderwick's Guide? And will the Grace kids be left alone, now that the Guide has mysteriously disappeared? Don't count on it. At school, someone is running around pretending to be Jared. To make matters even worse, now Mallory has disappeared and something in the water is killing off the plants...
19) The field guide
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When the Grace children go to stay at their Great Aunt Lucinda's worn Victorian house, they discover a field guide to fairies and other creatures and begin to have some unusual experiences.
20) A giant problem
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As giants start waking up and destroying everything around their Florida neighborhood, Nick, Laurie, Jules, and Cindy work frantically to find a solution.