Michael Grant
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Description
Michael Grant's Messenger of Fear is a haunting narrative that examines the nature of good and evil in every human. Fans of Michelle Hodkin's Mara Dyer trilogy and Stephen King will love this satisfyingly twisted series. Mara Todd wakes in a field of dead grass, a heavy mist pressing down on her. She is terrified, afraid that she is dead. She can't remember who she is or anything about her past. Is it because of the boy who appears? He calls himself...
Author
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The games continue in New York Times bestselling author Michael Grant's sequel to Messenger of Fear-a haunting tale for fans of Stephen King that combines fantasy with real-world horror stories. Mara has learned to punish the wicked as the Messenger's apprentice. Those who act out of selfishness and greed, and others who become violent because of prejudice and hate, pay the ultimate price. But Mara is constantly reminded that Messengers are serving...
3) Hunger
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Conditions worsen for the remaining young residents of a small California coastal town isolated by supernatural events when their food supplies dwindle and the Darkness underground awakens.
4) Front lines
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"1942, World War II. The most terrible war in human history. Millions are dead; millions more are still to die. The Nazis rampage across Europe and eye far-off America. The green, untested American army is going up against the greatest fighting force ever assembled--the armed forces of Nazi Germany. But something has changed. A court decision makes females subject to the draft and eligible for service. So in this World War II, women and girls fight,...
5) Gone
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In a small town on the coast of California, everyone over the age of fourteen suddenly disappears, setting up a battle between the remaining town residents and the students from a local private school, as well as those who have "The Power" and are able to perform supernatural feats and those who do not.
6) Plague
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A deadly, flu-like epidemic and a plague of flesh-eating creatures threaten the lives of the children at Perdido Beach while Sam, Astrid, Caine, and Diana each struggle with doubts and uncertainties.
7) Light
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"Answers to every mystery of the FAYZ are revealed, unexpected heroes emerge as sacrifices are made, and the Darkness is finally conquered by a force even more powerful than itself in this conclusion to the Gone series"--Provided by publisher.
8) Fear
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As the young residents of Perdido Beach begin to better comprehend the truths of who they are and their relationships to one another, the Darkness finds a new way to be born, bringing their understanding of fear to a new level.
9) Lies
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As conditions worsen in the FAYZ, where supernatural forces have trapped children under the age of fifteen and resources are running out, it becomes tempting to heed the words of a prophet who says that only death will set them free.
10) BZRK
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In the near future, the conjoined Armstrong twins, under the guise of the Armstrong Fancy Gifts Corporation, plot to create their own version of utopia using nanobots, while a guerilla group known as BZRK develops a DNA-based biot that can stop bots, butat risk of the host's brain.
11) Villain
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It’s been four years since the events of GONE. The Perdido Beach dome is down, but the horrors within have spread. The alien virus-infested rock that created the FAYZ is creating monsters—monsters that walk the cities and countryside, terrorizing all. There are tanks in the street and predator drones in the sky, doomed efforts to stop the disintegration of civilization. Into this chaos comes a villain with the power to control anyone with just...
12) Monster
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When new meteorite strikes introduce an alien virus, humans develop unique superpowers that trigger a battle between teen hero defenders and supermonsters.