Howard McWilliam
Author
Formats
Description
A young boy builds a sand castle on the beach and a dragon moves in. The boy and the dragon spend the day at the shore flying a kite, braving the waves, defying bullies, and roasting marshmallows, while the boy's parents remain occupied nearby with their own pastimes. When no one believes the boy's story about the dragon, the creature launches into a mischievous mode and wreaks havoc on everything in its path-- or is it all in the boy's imagination?...
2) Plop!
Author
Formats
Description
When Grandma Eunice gives Malcolm a strange bottle that she "won" during the 1939 World's Fair, it turns out to contain the ectoplasm of the performer that she tricked--so if Malcolm wants to keep his bottle he is going to have to figure out how to evict this stubborn ghost.
5) Draw!
Author
Description
When forced on a camp-out with their fathers, ten-year-olds Malcolm and Dandy seek the smelly ghost of notorious outlaw Wild Willy Wallace, who is believed to haunt his old hideout at Lake Itchyburr.
6) I dare you!
Author
Description
At the county fair, ten-year-olds Malcolm and Dandy face a real ghost in the Screaming Mansion, while at home, Malcolm's sister Cocoa's attempt to become Fair Queen has the family in turmoil.
7) Tell no one!
Author
Description
Ten-year-olds Malcolm and Dandy think their ghost-hunting days are over when they start fifth grade with the toughest teacher in their school, but Malcolm's photographs for the yearbook reveal that the school is haunted.