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Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Searching Online, readers are equipped with new information and tips to improve their internet search skills. Activities throughout the book prompt students to think more deeply, be creative, share information and resources, and grow their knowledge....
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Using the AASL Standards Framework for Learners, the Create and Share: Thinking Digitally series provides younger readers with the necessary tools to successfully and safely navigate the digital world. In Recording Podcasts, readers learn how to creatively record podcasts and safely publish them online to share with friends and family. Activities throughout the book prompt students to think more deeply, be creative, share information and resources,...
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The Coding Onstage book presents early learners with a theater story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
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The Coding at the Water Park book presents early learners with a water park story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
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The Coding in the City book presents early learners with a city story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
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The Coding at the Zoo book presents early learners with a zoo story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call outs on...
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Description
The Coding at the Grocery Store book presents early learners with a grocery store challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
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Description
The Coding on the Playground book presents early learners with a playground story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
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The Coding in the Science Lab book presents early learners with a science lab story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code....
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Description
The Coding in the Cafeteria book presents early learners with a cafeteria story challenge they can solve using Scratch 3. Simple text and instructional images guide students to deepen their understanding of coding. Readers learn about coordinates, movement, sprite characteristics, events, and more. Book is aligned to curriculum standards and includes extension activities and opportunities for students to customize and experiment with their code. Call...
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Have you ever wondered what's inside of your favorite electronic toys? Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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Description
Makers and inventors rely on prototypes to test out and refine their projects. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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At Maker Fests, makers of all kinds come together to show off their projects and share knowledge with the public. Through simple text written to foster creativity and problem solving, students will learn how to host their own Maker Fests. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
16) Hacking T-Shirts
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Description
You can make a lot of interesting things with old T-shirts and a few craft supplies. Through simple text written to foster creativity and problem solving, students will the art of innovation. Large, colorful images show students how to complete activities. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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Graphs and other visualizations are important tools for communicating data to an audience. In this book, students will learn how the collection and use of data plays an important role in projects of all kinds. Fun, engaging text introduces readers to new ideas and builds on concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
18) Big Data
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Description
What do you do when a data set seems too large or complex to handle? In this book, students will learn how the collection and use of data plays an important role in projects of all kinds. Fun, engaging text introduces readers to new ideas and builds on concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate information.
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Description
Learn how to review other people's work and provide constructive advice with these fun activities. Students will practice giving tactful critiques, a foundational skill that will benefit them both academically and personally. Additional text features and search tools, including a glossary and an index, help students locate information and learn new words.
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Learn how to perform research using video sources with these fun activities. Using their relevant prior knowledge of how to find video clips, students will learn how to use videos as effective research tools. With tips that are relevant across multiple academic disciplines, this book encourages students to incorporate visual elements into their project research, rather than only text-based sources.Additional text features and search tools, including...
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