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Author
Description
Dray Prescot is attempting to unify the subcontinent of Balintol against the overweening ambitions of local rulers, to present a united front to the predatory reivers from over the curve of the world, the dreaded Fish-heads, the Shanks. These rulers of the countries of Balintol, and the people trying to usurp them, appear to care only for their own ambitions.
Having saved the Illusionist of Winlan and preserved the Wall that retains the demon monsters...
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Once again in the grip of the Star Lords of the Constellation Scorpio, Dray Prescot finds himself torn from the battles of the Inner Sea for a mission in the air. For it is now his mission to carry his beloved Delia by airboat to that far kingdom, Vallia, from whence she had come. But the route lay across the gaunt mountains and the shadowy jungles of the Hostile Territories -- and there Dray will be plunged among stranger peoples and more fantastic...
Author
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On the planet Kregen that circles Antares, the brightest star of the Constellation of the Scorpion, two forces contend for the world's destiny. One of them, the Savanti, called in a human pawn from far-away Earth.
His name is Dray Prescot, and only the Savanti know his role.
Dray Prescot confronts a fabulous world - barbaric, unmapped, peopled with both human and non-human races. But the Star Lords always watch and check the Savanti's plans. And...
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Slave of the colossus builders or scourge of the Inland Sea? Both roles await Dray Prescot on his return to Kregen. Torn between two contending forces, the Star Lords and the Savanti, Prescot himself wants only to find his beloved, the Princess Delia of the Blue Mountains. But the powers that had drawn him across interstellar space to the world that orbit the red and green suns in the Constellation Scorpio have set him a task, the nature of which...
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His empire endangered by the diabolical schemes of the evil witch Csitra, Dray Prescot is summoned by the powerful Star Lords who warn of a dread menace approaching from the South. Dray must take on all challengers to become the Warlord of Kregen, uniting his people against the dual threat of Csitra's deadly magic and a seemingly unstoppable invasion by the Shanks, piratical warriors from the Southlands.
This edition contains a glossary to the Witch...
Author
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Dray Prescot has been chosen by the Star Lords to bring all the lands of Paz together, as the so-called Emperor of All Paz. Together they must resist the deadly Shanks who raid from over the curve of the world. Delia and Dray Prescot have abdicated the throne of Vallia and now seek to make the dream of a united Paz come true. Whether Prescot is battling slavers and freeing slaves with the Kroveres of Iztar, or fighting Fish-heads in the land of the...
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Beneath the emerald and ruby glow of the double suns of Antares lies a marvelous and brilliant world of savagery and beauty. The planet Kregen, where Dray Prescot, Earthman agent of the superhuman Star Lords struggles to bring peace to the world which has become his home. But although his nemesis, the mad empress of Hamal, and her accomplice, the evil Wizard of Loh, have been destroyed, Prescot finds that the strands of this enduring battle have not...
Author
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Fame and fortune may await the winners of the life and death game called Jikaida, but for Dray Prescot his triumphs seem to bring only infamy and misfortune. An Earthman transposed to the distant world that circles the twin sons of Antares, Prescot needs to find a way out of his Jikaida City exile, for his homeland needs him in its hour of danger. But it seems that fate will place him in an even more terrifying game: a treasure hunt played out in...
Author
Description
The world of Kregen, revolving around the double suns of Antares, holds many wonders. There are warrior men and warrior beasts with mighty fraternities of valor and courage. There are whispers of similar organizations among the high-born women of many lands. But men know little of these save that somewhere there is a secret fortress retreat where martial arts are taught that men never learned.
Delia of Vallia, leader of the mystic guild The Sisters...
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Description
Lit by the ruby and emerald fires of Antares, the planet Kregen, four hundred light years away from Earth, is a world harsh yet beautiful, terrible yet alluring. There any man or woman may achieve what the heart desires if they plan and struggle and keep faith with their innate purpose. Kregen has its share of weaklings and the faint of heart, but their names are not writ large in the footnotes to the sagas to be found under the Suns of Scorpio. Dray...
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Description
Kregen! That marvelous world circling the double-star Antares in the constellation Scorpio has been the scene of many an exciting event as its myriad human and non-human races struggle with each other for ascendency. But for Dray Prescot, Earthman and Prince of Vallia, all of the electrifying aspects of his adventurous life on Kregen were to climax when the armies of Havilfar made their move toward his adopted homeland. But he has yet to fully solve...
Author
Description
The ending of Prescot's stark adventures as a living chess piece in the city of blood games was to be as terrifying as the perils that had gone before. Because now that transposed Earthman has to fight his way back to his embattled Vallian homeland across a sky full of danger and a sea full of death. And when he returns he will find the combat joined, his son at doom's door, his troops up against superior odds, and a battle he must personally fight...
13) Arena of Antares
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Description
Never a man to leave something half done, Dray Prescot knows his task on the mysterious continent of Havilfar is far from complete. There are cruel conquerors to be overthrown, the pursuit of the man hounds and their masters to continue, and there is the dreaded arena. Can he survive the life of a gladiator against the killers and monsters of a spoiled queen while the Star Lords wait for his mission to continue?
Arena of Antares is the seventh book...
14) Captive Scorpio
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Description
Dray Prescot, Earthman of Kregen, that wonderful world circling the twin suns of Antares, has risen high in the empire of Vallia, but luck cannot always sustain him. When, at last, all the forces opposed to his lands, his princess, his emperor, and to him personally, converge, it was to produce the darkest hour of his long career. For treason struck at the court, while rebel armies marched from the backlands, the war fleets of enemy nations were aloft,...
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Description
Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.
Here, in the unforgiving yet rewarding world of Kregen, struggling through disaster and triumph, Dray Prescot has made his home. He has acquired a number...
Author
Description
The world of Kregen circles the twin suns of Antares, far distant from the skies of Earth. Yet Kregen is the ground on which the Earthman Dray Prescot must stand and fight for all he holds dear. For Prescot is the unwilling battle arm of the mysterious Star Lords who contend for that planet with the powerful Savanti. But Prescot's ambitions are his own. He has inherited the remnant of a shattered empire and must fight to bring hope and freedom to...
Author
Description
Four hundred light years from Earth, Kregen is a marvelous world, peopled by wonderful beings, filled with the light and clamor and furor of life lived to the hilt. But Kregen has its darker side, where horror and terror bind innocent people, where sorceries rend reason, where injustice denies light.
Down in the island of Pandahem, Prescot and his comrades, having burned a temple or two, must now press on and open a fresh campaign against the Silver...
Author
Description
The most popular game among the many peoples of Kregen is one that resembles chess, called Jikaida. Jikaida is a battle of wits and war game pieces that suits well the tension charged atmosphere that envelops Dray Prescot. Because reconquering Vallia is assuming the aspect of such a game - move versus countermove, horde against horde! But Dray Prescot finds himself no longer in control of the game when he becomes a living chessman on a real-life board...
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Triple trouble always follows Dray Prescot, especially when he thinks he has things under control. This time, while involved with setting things right on the continent of Pandahem, the Star Lords yank him away from his friends and dump him, weaponless, at the gates of the terrible temple of the Leem. Rescuing a girl sacrifice is only the start, for next he has to help Pompino to torch all the temples of the Silver Wonder, and take to the sea to confront...
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Dray Prescot has fought long and hard through perilous lands to claim the hand of the heiress to the mighty Vallia. Yet, when finally he sets foot in that long-sought empire, it is not as hero or noble... It is as an unknown, a mendicant, and finally as a condemned slave.
The combatant fates that have interfered continually with his quest on the planet of the twin suns of Antares have yet more tests for the man they selected as their agent. But for...
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