James Dashner
21) The maze runner
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Sixteen-year-old Thomas wakes up with no memory in the middle of a maze and realizes he must work with the community in which he finds himself if he is to escape.
22) The eye of minds
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Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb,...
26) The kill order
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Traces the fateful period after the Earth is decimated by catastrophic solar flares and reveals the stories behind the formation of WICKED, the construction of the Glade, and Thomas' entry into the Maze.
28) A mutiny in time
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Time has gone wrong, and best friends Dak Smyth and Sera Froste, together with the young Hystorian Riq, must use the infinity ring to travel back to one of the Great Breaks--a mutiny on the Santa María--to correct history and defeat the SQ.
30) La cura mortal
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El esperado final de la trilogía El tiempo de las mentiras se terminó... Thomas no puede confiar en CRUEL. La organización le robó sus recuerdos y lo encerró en el Laberinto. Luego lo dejó al borde de la muerte, en el Desierto. Y lo separó de los Habitantes, sus únicos amigos. Ahora CRUEL asegura que el tiempo de las mentiras ha terminado. Con toda la información que reunió gracias a las Pruebas, está en condiciones de avanzar en la cura...
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"Sadina and the islanders are up against both man and nature as they navigate their way to Alaska. There, they hope to meet the mysterious Godhead, unsure of what separates myth from truth. But the Godhead, now led by Alexandra, is fractured. Within the cracks of their sacred trinity, secrets are revealed that blur the lines of good and evil forever...They are shaken to the core when they realize that the immunes aren't as immune as they should be,...
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Newt has been to hell and back with his friends. The Glade. The Maze. The Scorch. The inner halls of WICKED. But now he has a burden that can't be shared with Thomas and the other, the Flare. And Newt can't bear the thought of his friends watching him descend into madness as he succumbs to the virus. Leaving only a note, Newt departs the Berg before the Gladers return from their mission into Denver, Colorado. From there, he experiences the gritty...
34) Correr o morir
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Sixteen-year-old Thomas wakes up with no memory in the middle of a maze and realizes he must work with the community in which he finds himself if he is to escape.
35) The iron empire
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They've sailed on the Santa Maria, defended famous cities from Vikings and Mongols, and come face to face with some of the greatest figures in history. Now, at long last, Dak, Sera, and Riq travel back in time to the moment it all began. Their mission: to save the life of young Alexander the Great. But they are not the only time travelers in ancient Greece. An epic battle against their most dangerous foe awaits them, and history will be written by...
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"Thomas y sus amigos descansan después de escapar del Laberinto. Por fin sienten que están a salvo. Pero unos gritos desquiciados los despiertan y los enfrentan a una realidad aún más aterradora que la anterior. Para sobrevivir, deberán emprender una travesía en la que cada desafío los enfrentará a nuevos peligros: calor ardiente, destrucción, un aire irrespirable. Cada paso es una sorpresa en una caminata casi apocalíptica. Lo que quedó...
37) The maze runner
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When Thomas wakes up trapped in a massive maze with a group of other boys, he has no memory of the outside world other than strange dreams about a mysterious organization known as W.C.K.D. Only by piecing together fragments of his past with clues he discovers in the maze can Thomas hope to uncover his true purpose and a way to escape.
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In the epic finale to the saga, Thomas leads his group of escaped Gladers on their final and most dangerous mission yet. To save their friends, they must break into the legendary Last City, a WCKD-controlled labyrinth that may turn out to be the deadliest maze of all. Anyone who makes it out alive will get answers to the questions the Gladers have been asking since they first arrived in the maze.
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They may have escaped the maze but Thomas and his fellow Gladers face their greatest challenge yet: searching for clues about the mysterious and powerful organization known as WCKD. Their journey takes them to the Scorch, a desolate landscape filled with unimaginable obstacles. Teaming up with resistance fighters, the Gladers take on WCKD's vastly superior forces and uncover its shocking plans for them all.